Before we can proceed in designing an interstellar vessel we must understand the environment though which it travels. The space between stars is occupied by what is called the interstellar medium, a diffuse collection of gas and dust. Dust particles are, outside of comparatively dense regions, rare in the ISM. Most interstellar matter is atomic or ionized nuclei. In space the greatest danger to crew health is from radiation. In the solar system the largest source of radiation is from the sun itself, both from high energy electromagnetic radiation and from accelerated particles moving through the sun's magnetic field. Beyond the solar system these effects are no longer appreciable and the danger comes from extremely fast particles accelerated by much larger or denser galactic bodies than our sun.
First and foremost, what
forms of radiation are encountered in the space environment? There are
two sources of ionizing radiation of concern to us here: high energy
electromagnetic radiation and fast moving particles, called cosmic
rays. Most commonly these particles are ionized hydrogen nuclei,
protons.
In the solar environment the primary source of cosmic
rays is from solar particle events. These particles are primarily lower
energy protons, on the order of 3 keV - 10 MeV. More energetic
galactic cosmic rays are slowed or diverted by the solar wind and the
sun's own magnetic field.
Close to the sun our chief concern will
be low energy but more common solar cosmic rays. However between star
systems it is higher energy cosmic rays that will present the largest
danger to a vehicle.
Cosmic ray particles travel with energy
anywhere from 10 - 10^14 MeV. Fortunately their average number density
is inversely proportional to their energy. Particles with energies
higher than those produced by the sun up to about 10^9 MeV are thought
to be galactic in origin, likely from supernova remnants, and are bound
to the galaxy. Those with higher energies have enough energy to escape
galactic pull and are thought to be extragalactic in origin, produced in
high energy active galaxies. Because these later are extremely rare
we'll focus more on protection from galactic cosmic rays. These are
most common at around 10^15 eV, we'll use a range from 1 GeV to 10 EeV
(10^9 - 10^19).
There are a number of models of the cosmic ray
spectrum in use now. Differential spectrum gives the number of
particles of a given energy passing through a differential area from a
differential solid angle per time. Here a modified form of the Badhwar-O'Neil model is used for spectrum in terms of kinetic energy per nucleon:
Where
the beta term is the particle velocity in terms of the speed of light,
E0 is the particle rest mass per nucleon (938 MeV/n), and gamma and
delta are constants for the atom under consideration. Spectrum is very
low, resulting in an extremely low average exposure. As any
lotto winner or shark attack victim can tell you, however, averages mean
nothing to individuals. That low average exposure is the result of a
very few particle collisions, each of which imparts a huge amount of
energy. Worse the effect that a single very high energy particle has on
living tissue is poorly understood, as most particle radiation damage
information is for a larger number of particles striking with
significantly lower energy.
We'll integrate intensity in a range
of delta-E about a set of energies E (integrate from E - delta-E to E +
delta-E), to find the number of particles passing through a differential
surface area element per time. Since cosmic rays can only enter the
vehicle, not exit, we'll assume the solid angle is limited to the
exterior of the vehicle and convert differential solid angle to
differential surface area/radius.
Consider for the moment a
particle collector on the exterior of a large starship. We'll assume
for the moment that the starship is large enough that it blocks any
cosmic rays coming through it and that the starship is large enough
compared to the collector that the hull appears flat. So the only rays
that intersect the collector must come from a hemisphere over it which
has an equator at the starship hull. Integrating over the solid angle
in this case gives us simply 2-pi. Now let's assume that the collector
in question is, in fact, a person. Or rather, a rectangular prism into
which a human being would fit. Such a prism would be about 2x0.6x0.6m
(the approximate dimensions of a casket). We'll further approximate the
human body as water. So in fact our human stand-in / particle
collector more closely resembles a Houdini water torture tank. We'll
use one face of that tank as our collector surface for the moment:
We
know from the above the number of particles in a given energy range
passing through our "crew member" per time. Now standard guidelines
state that the increase in mortality risk from radiation exposure shall
not exceed 3% over the lifetime of a worker. If we assume that every
interaction with a high energy heavy particle is fatal this means that
each crew member must have less than a 3% chance of such an interaction
during the course of his life. This means that any particle which has a
less than 3% chance of interacting with our particle collector (which
you recall is mounted on the exterior wall of the starship) is one that we will ignore. Anything more common than that we will need to shield from.
In
the first chapter of the nuclear spacecraft textbook, which I posted
previously, I outline the concept of nuclear interaction cross-section.
That analysis assumes a neutral interacting particle, specifically a
neutron. Here the interacting particle is a more complicated positively
charged ion, which loses energy as it passes through a material due to
interactions with electrons in the material according to the Bethe-Bloch equation:
This
equation can give us two very useful pieces of information. Fist it
tells us how much energy an incoming particle imparts to our particle
collector. Second it tells us how much material we would need to reduce
the incoming particle energy to an acceptable level. Now we combine
the two recalling that beta is related to total energy by:
Together
these two tell us how much of our chosen material we would need to stop
a high energy particle and the number of such particles we are likely
to encounter. If we imagine that the collector is now situated on the
interior wall we can find the energies of all the particles that pass
through that thickness and the amount of energy they impart into it.
Divide that by the density and we have a approximate guess as to the
radiation dose our crewman will suffer standing just inside that wall
his entire life. In addition to preventing any very high energy
particles from interacting with him, the shield must also keep this
value below certain thresholds.
A brief look at our model verifies the assumptions we've already made: only hydrogen nuclei toward the lower GCR range (10 - 10,000 MeV) have a more than 3% likelihood of impacting our example crew member in his lifetime. And any such interaction will impart more energy than a human being could tolerate. We'll need some way of slowing these particles to a tolerable velocity, which is what the next post will deal with.
No comments:
Post a Comment